Dictionary by Heidy García

 


TECHNICAL WORD

TRANSLATION

MEANING

SENTENCE

1

Ability

Capacidad

Power or skill to dos, make, or think; talent.

Computational thinking refers to the individual's ability to solve problems using computer skills and critical thinking.

2

Age

Edad

The length of time during which a being or thing has existed; length of life or existence.

Influence of block programming on computational thinking focused on problem-solving and logic in children from 9 to 10 years of age from the José Miguel de Restrepo y Puerta Educational Institution.

3

Alternation

Alternancia

The act or process of alternating or the state of being alternated.

This is a public institution with a student population of approximately 2800 students who are currently offered an alternance education.

4

Attitude

Actitud

Manner or way one thinks about, behaves toward, or feels toward someone or something.

Centralizing observation to thought other factors are also taken into accounts, such as the children's reception of the platform and the attitude they take when interacting with it.

5

Block

Bloques

(In word processing or computer use) to mark off (text or data) for moving, printing, etc.

Influence of block programming on computational thinking focused on problem-solving and logic in children from 9 to 10 years of age from the José Miguel de Restrepo y Puerta Educational Institution.

6

Cognitive

Cognitivo

Of or pertaining to the mental processes of perception, memory, judgment, and reasoning, as contrasted with emotional and volitional processes.

This research exercise emphasizes the identification of a generalized lack in computational thinking, this difficulty being the cause of inadequate development of this cognitive dimension, bringing as a consequence the inability to resolver y formulate problems of its context in which it intervenes.

7

Collection

Recolección

The act of collecting.

The present research is based on theoretical argumentation and is complemented by the collection of information in the context of the study population.

8

Computer science

Informática

The science that deals with the theory and methods of processing information in digital computers, the design of computer hardware and software, and the applications of computers.

In the magazine "new ideas in computer science education", whose main objective is to develop the computational, using activities interactive from Scratch.

9

Creativity

Creatividad

The ability to produce original, imaginative ideas, solutions, or the like: uses creativity in problem solving.

The results obtained are positive because the proposed objective was achieved by boosting the creativity of the student; On the other hand, the apprentice may come to have more advanced computing with leisure activities and entertainment.

10

Development

Desarrollo

The act or process of developing; growth; progress.

Identify the development of computational thinking through block programming.

11

Education

Educación

The act or process of educating.

 "Robotics for to develop computational thinking in early childhood education" in the Ibero-american scientific journal of education and communication, which has the general objective of verifying the impact of the development of activities of educational robotics

in the acquisition of. Computational thinking and programming skills in School children from initial education.

12

Emotions

Emociones

Any of the feelings of joy, sorrow, fear, hate, love, etc.

Qualitative variables such as the children's behavior and emotions as they interact with block programming.

13

Experience

Experiencia

Something observed, lived through, or undergone.

The incorporation of computational thinking into the classroom is part of a gamification process; "Gamification is a method to create a meaningful and motivating experience through the integration of Game mechanics in non-playful environments and applications."

14

Free

Gratuito

Enjoying personal rights or liberty.

The institution Education Jose Miguel de Restrepo y Puerta located in the town of Copacabana, Antioquia lends primary, basic, and secondary education services free of charge.

15

Games

Juegos

An amusement or pastime.

The games built for the students themselves and who develop

Problem-solving, programming, and game design.

16

High School

Básica

A school that usually has grades 9 or 10 through 12.

The institution Education Jose Miguel de Restrepo y Puerta located in the town of Copacabana, Antioquia lends primary, basic, and secondary education services free of charge.

17

Homework

Tarea

Schoolwork assigned to be done outside the classroom.

"There is a good deal of improvement statistics it is important to note, however, that there are significant differences in terms of motivation, commitment to and enjoyment of homework."

18

Idea

Idea

A thought that comes as a result of mental activity.

It's a competition complex of « high level » related to a model of specific conceptualization of human beings that development ideas y linked to abstract thought and with the pragmatic engineering applied in many aspects of our daily lives.

19

Incentive

Motivación

Something that arouses someone to action.

"There is a good deal of improvement statistics it is important to note, however, that there are significant differences in terms of motivation, commitment to and enjoyment of homework."

20

Influence

Influencia

The power to produce effects by indirect means.

Influence of block programming on computational thinking focused on problem-solving and logic in children from 9 to 10 years of age from the José Miguel de Restrepo y Puerta Educational Institution.

21

Investigation

Investigación

The act or process of investigating or the condition of being investigated.

The present research is based on theoretical argumentation and is complemented by the collection of information in the context of the study population.

22

Information technology

Computación

The development, implementation, and maintenance of computer hardware and software systems to organize and communicate information electronically.

This research exercise emphasizes the identification of a generalized lack in computational thinking, this difficulty being the cause of inadequate development of this cognitive dimension, bringing as a consequence the inability to resolver y formulate problems of its context in which it intervenes.

23

ITC

TIC

Investment tax credit.

Computational thinking is not only developed through ITC, "computational thinking can be developed without use computers

(Enough paper and pencil)". The incorporation of thought in the classroom is part of a gamification process.

24

Kids

Niños

A child or young person.

Influence of block programming on computational thinking focused on problem-solving and logic in children from 9 to 10 years of age from the José Miguel de Restrepo y Puerta Educational Institution.

25

Lack

Carencia

Absence of something needed or desirable; not enough of something needed or desired: There is no lack of talent on this team. The team has a lack of skill.

This research exercise emphasizes the identification of a generalized lack in computational thinking, this difficulty being the cause of inadequate development of this cognitive dimension, bringing as a consequence the inability to resolver y formulate problems of its context in which it intervenes.

26

Learning

Aprendizaje

Knowledge obtained by careful study in any field of scholarly work.

The present investigation is based on the quantitative approach through which we seek to analyze the percentage of progress concerning random thinking of children from 9 to 10 years old after a basic learning block programming.

27

Logic

Lógico

The science that studies the principles governing correct or reliable ways of reasoning.

Influence of block programming on computational thinking focused on problem-solving and logic in children from 9 to 10 years of age from the José Miguel de Restrepo y Puerta Educational Institution.

28

Ludic

Lúdico

Playful in an aimless way: the ludic behavior of kittens.

The results obtained are positive because the proposed objective was achieved by boosting the creativity of the student; On the other hand, the apprentice may come to have more advanced computing with leisure activities and entertainment.

29

Mathematics

Matemáticas

The systematic study of numbers and the relations between quantities expressed by symbols: Mathematics deals with counting and with areas of circles and volumes.

The results of this investigation are closely linked to the environment familiar and the student perseverance, plus good grades in mathematics; these factors allow that the students who comply with them obtain higher results in their learning.

30

Methodology

Metodología

A set or system of methods or principles used in a discipline, as in the sciences.

On the other hand, the methodology quantitative based on statistics reflect the data obtained utilizing information collection techniques, thus enabling truthful discovery for investigation around the issues raised.

31

Obligation

Compromiso

Something by which a person is bound or obliged to do certain things, and which arises out of a sense of duty or results from custom, law, etc.

"There is a good deal of improvement statistics it is important to note, however, that there are significant differences in terms of motivation, commitment to and enjoyment of homework."

32

Observation

Observación

An act or instance of watching carefully or noting something for a scientific or other special purpose.

Similarly, sei plans to conduct observation through a course that will provide guided classes through the code.org platform and the meet platform; These classes will be taught by teachers of the educational institution José Miguel de Restrepo and Puerta.

33

Platform

Plataformas

A group of computers that are compatible with each other and can run the same software.

Similarly, sei plans to conduct observation through a course that will provide guided classes through the code.org platform and the meet platform; These classes will be taught by teachers of the educational institution José Miguel de Restrepo and Puerta.

34

Population

Población

The people living in a place.

This is a public institution with a student population of approximately 2800 students who are currently offered an alternance education.

35

Primary school

Primaria

An elementary school, esp. one covering the first three or four grades and sometimes kindergarten.

The institution Education Jose Miguel de Restrepo y Puerta located in the town of Copacabana, Antioquia lends primary, basic, and secondary education services free of charge.

36

Problems

Problemas

Any question or matter involving doubt or difficulty.

This research exercise emphasizes the identification of a generalized lack in computational thinking, this difficulty being the cause of inadequate development of this cognitive dimension, bringing as a consequence the inability to resolver y formulate problems of its context in which it intervenes.

37

Programming

Programación

The act or process of planning or writing a program.

Influence of block programming on computational thinking focused on problem-solving and logic in children from 9 to 10 years of age from the José Miguel de Restrepo y Puerta Educational Institution.

38

Public

Público

Of, pertaining to, or being in the service of a community or nation, esp. as a government officer.

This is a public institution with a student population of approximately 2800 students who are currently offered an alternance education.

39

Qualifications

Calificaciones

A quality, accomplishment, etc., that fits a person for some job, function, or the like.

The results of this investigation are closely linked to the environment familiar and the student perseverance, plus good grades in mathematics; these factors allow that the students who comply with them obtain higher results in their learning.

40

Quantitative

Cuantitativa

Being or capable of being measured by quantity.

On the other hand, the methodology quantitative based on statistics reflect the data obtained utilizing information collection techniques, thus enabling truthful discovery for investigation around the issues raised.

41

Resolution

Resolución

A formal expression by a group of its opinion.

The games built for the students themselves and who develop

Problem-solving, programming, and game design.

42

Result

Resultados

To arise or proceed from previous actions, circumstances, etc.

The results of this investigation are closely linked to the environment familiar and the student perseverance, plus good grades in mathematics; these factors allow that the students who comply with them obtain higher results in their learning.

43

Robotics

Robótica

The study of computer-controlled robots to perform tasks: Robotics is a new area for research on artificial intelligence.

Moreover, differences in pretest y postest are statistically significant that they have acquired the participants in the robotics program to achieve greater advances in the three dimensions of computational.

44

Scratch

“Rasguño”

 

Scratch is a free programming language and online community where you can create your own interactive stories, games and animations.

In the magazine "new ideas in computer science education", whose main objective is to develop the computational, using activities interactive from scratch.

45

Skill

Habilidades

The knowledge or ability to do something well.

"Engaging primary school children in computational thinking: designing and developing video games" in the journal EDUCATION IN THE KNOWLEDGE SOCIETY, which aims to promote computational thinking skills in children through different activities.

46

Someone

Individuo

Some person; somebody: Our hosts arranged for someone to meet us at the airport.

Computational thinking refers to the individual's ability to solve problems using computer skills and critical thinking.

47

Statistics

Estadística

The science that deals with the collection, analysis, and interpretation of information or data in the form of numbers.

"There is a good deal of improvement statistics it is important to note, however, that there are significant differences in terms of motivation, commitment to and enjoyment of homework."

48

Students

Estudiantes

One who is formally engaged in studying, learning, or training at a school.

The results of this investigation are closely linked to the environment familiar and the student perseverance, plus good grades in mathematics; these factors allow that the students who comply with them obtain higher results in their learning.

49

Thinking

Pensamiento

Able to think or use the mind.

This research exercise emphasizes the identification of a generalized lack in computational thinking, this difficulty being the cause of inadequate development of this cognitive dimension, bringing as a consequence the inability to resolver y formulate problems of its context in which it intervenes.

50

Town

Municipio

A thickly populated area, usually smaller than a city and larger than a village, having fixed boundaries and certain local powers of government.

The institution Education Jose Miguel de Restrepo y Puerta located in the town of Copacabana, Antioquia lends primary, basic, and secondary education services free of charge.

51

 

Video games

Video juegos

A game played with a microcomputer on a video screen or television set.

Concluding that learning based on video games has many benefits.

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