Dictionary by Heidy García
|
|
TECHNICAL
WORD |
TRANSLATION |
MEANING |
SENTENCE |
|
1 |
Ability |
Capacidad |
Power or
skill to dos, make, or think; talent. |
Computational
thinking refers to the individual's ability to solve problems using computer
skills and critical thinking. |
|
2 |
Age |
Edad |
The length
of time during which a being or thing has existed; length of life or
existence. |
Influence of
block programming on computational thinking focused on problem-solving and
logic in children from 9 to 10 years of age from the José Miguel de Restrepo
y Puerta Educational Institution. |
|
3 |
Alternation |
Alternancia |
The act or
process of alternating or the state of being alternated. |
This is a public
institution with a student population of approximately 2800 students who are
currently offered an alternance education. |
|
4 |
Attitude |
Actitud |
Manner or
way one thinks about, behaves toward, or feels toward someone or something. |
Centralizing
observation to thought other factors are also taken into accounts, such as
the children's reception of the platform and the attitude they take when
interacting with it. |
|
5 |
Block |
Bloques |
(In word
processing or computer use) to mark off (text or data) for moving, printing,
etc. |
Influence of
block programming on computational thinking focused on problem-solving and
logic in children from 9 to 10 years of age from the José Miguel de Restrepo
y Puerta Educational Institution. |
|
6 |
Cognitive |
Cognitivo |
Of or
pertaining to the mental processes of perception, memory, judgment, and
reasoning, as contrasted with emotional and volitional processes. |
This
research exercise emphasizes the identification of a generalized lack in
computational thinking, this difficulty being the cause of inadequate
development of this cognitive dimension, bringing as a consequence the
inability to resolver y formulate problems of its context in which it intervenes. |
|
7 |
Collection |
Recolección |
The act of
collecting. |
The present
research is based on theoretical argumentation and is complemented by the
collection of information in the context of the study population. |
|
8 |
Computer
science |
Informática |
The science
that deals with the theory and methods of processing information in digital
computers, the design of computer hardware and software, and the applications
of computers. |
In the
magazine "new ideas in computer science education", whose main
objective is to develop the computational, using activities interactive from Scratch. |
|
9 |
Creativity |
Creatividad |
The ability
to produce original, imaginative ideas, solutions, or the like: uses
creativity in problem solving. |
The results
obtained are positive because the proposed objective was achieved by boosting
the creativity of the student; On the other hand, the apprentice may come to
have more advanced computing with leisure activities and entertainment. |
|
10 |
Development |
Desarrollo |
The act or process
of developing; growth; progress. |
Identify the
development of computational thinking through block programming. |
|
11 |
Education |
Educación |
The act or
process of educating. |
"Robotics
for to develop computational thinking in early childhood education" in
the Ibero-american scientific journal of education and communication, which
has the general objective of verifying the impact of the development of
activities of educational robotics in the
acquisition of. Computational thinking and programming skills in School
children from initial education. |
|
12 |
Emotions |
Emociones |
Any of the
feelings of joy, sorrow, fear, hate, love, etc. |
Qualitative
variables such as the children's behavior and emotions as they interact with
block programming. |
|
13 |
Experience |
Experiencia |
Something
observed, lived through, or undergone. |
The
incorporation of computational thinking into the classroom is part of a
gamification process; "Gamification is a method to create a meaningful
and motivating experience through the integration of Game mechanics in
non-playful environments and applications." |
|
14 |
Free |
Gratuito |
Enjoying
personal rights or liberty. |
The
institution Education Jose Miguel de Restrepo y Puerta located in the town of
Copacabana, Antioquia lends primary, basic, and secondary education services
free of charge. |
|
15 |
Games |
Juegos |
An amusement
or pastime. |
The games
built for the students themselves and who develop Problem-solving,
programming, and game design. |
|
16 |
High School |
Básica |
A school
that usually has grades 9 or 10 through 12. |
The
institution Education Jose Miguel de Restrepo y Puerta located in the town of
Copacabana, Antioquia lends primary, basic, and secondary education services
free of charge. |
|
17 |
Homework |
Tarea |
Schoolwork
assigned to be done outside the classroom. |
"There is a
good deal of improvement statistics it is important to note, however, that
there are significant differences in terms of motivation, commitment to and
enjoyment of homework." |
|
18 |
Idea |
Idea |
A thought
that comes as a result of mental activity. |
It's a
competition complex of « high level » related to a model of specific
conceptualization of human beings that development ideas y linked to abstract
thought and with the pragmatic engineering applied in many aspects of our
daily lives. |
|
19 |
Incentive |
Motivación |
Something
that arouses someone to action. |
"There
is a good deal of improvement statistics it is important to note, however,
that there are significant differences in terms of motivation, commitment to
and enjoyment of homework." |
|
20 |
Influence |
Influencia |
The power to
produce effects by indirect means. |
Influence of
block programming on computational thinking focused on problem-solving and
logic in children from 9 to 10 years of age from the José Miguel de Restrepo
y Puerta Educational Institution. |
|
21 |
Investigation
|
Investigación |
The act or process
of investigating or the condition of being investigated. |
The present
research is based on theoretical argumentation and is complemented by the
collection of information in the context of the study population. |
|
22 |
Information
technology |
Computación |
The
development, implementation, and maintenance of computer hardware and
software systems to organize and communicate information electronically. |
This
research exercise emphasizes the identification of a generalized lack in
computational thinking, this difficulty being the cause of inadequate
development of this cognitive dimension, bringing as a consequence the
inability to resolver y formulate problems of its context in which it
intervenes. |
|
23 |
ITC |
TIC |
Investment
tax credit. |
Computational
thinking is not only developed through ITC, "computational thinking can
be developed without use computers (Enough
paper and pencil)". The incorporation of thought in the classroom is
part of a gamification process. |
|
24 |
Kids |
Niños |
A child or
young person. |
Influence of
block programming on computational thinking focused on problem-solving and
logic in children from 9 to 10 years of age from the José Miguel de Restrepo
y Puerta Educational Institution. |
|
25 |
Lack |
Carencia |
Absence of something
needed or desirable; not enough of something needed or desired: There is no
lack of talent on this team. The team has a lack of skill. |
This
research exercise emphasizes the identification of a generalized lack in
computational thinking, this difficulty being the cause of inadequate
development of this cognitive dimension, bringing as a consequence the
inability to resolver y formulate problems of its context in which it
intervenes. |
|
26 |
Learning |
Aprendizaje |
Knowledge
obtained by careful study in any field of scholarly work. |
The present
investigation is based on the quantitative approach through which we seek to
analyze the percentage of progress concerning random thinking of children
from 9 to 10 years old after a basic learning block programming. |
|
27 |
Logic |
Lógico |
The science
that studies the principles governing correct or reliable ways of reasoning. |
Influence of
block programming on computational thinking focused on problem-solving and
logic in children from 9 to 10 years of age from the José Miguel de Restrepo
y Puerta Educational Institution. |
|
28 |
Ludic |
Lúdico |
Playful in
an aimless way: the ludic behavior of kittens. |
The results
obtained are positive because the proposed objective was achieved by boosting
the creativity of the student; On the other hand, the apprentice may come to
have more advanced computing with leisure activities and entertainment. |
|
29 |
Mathematics |
Matemáticas |
The
systematic study of numbers and the relations between quantities expressed by
symbols: Mathematics deals with counting and with areas of circles and
volumes. |
The results
of this investigation are closely linked to the environment familiar and the
student perseverance, plus good grades in mathematics; these factors allow
that the students who comply with them obtain higher results in their
learning. |
|
30 |
Methodology |
Metodología |
A set or
system of methods or principles used in a discipline, as in the sciences. |
On the other
hand, the methodology quantitative based on statistics reflect the data
obtained utilizing information collection techniques, thus enabling truthful
discovery for investigation around the issues raised. |
|
31 |
Obligation |
Compromiso |
Something by
which a person is bound or obliged to do certain things, and which arises out
of a sense of duty or results from custom, law, etc. |
"There
is a good deal of improvement statistics it is important to note, however,
that there are significant differences in terms of motivation, commitment to
and enjoyment of homework." |
|
32 |
Observation |
Observación |
An act or
instance of watching carefully or noting something for a scientific or other
special purpose. |
Similarly,
sei plans to conduct observation through a course that will provide guided
classes through the code.org platform and the meet platform; These classes
will be taught by teachers of the educational institution José Miguel de
Restrepo and Puerta. |
|
33 |
Platform |
Plataformas |
A group of
computers that are compatible with each other and can run the same software. |
Similarly,
sei plans to conduct observation through a course that will provide guided
classes through the code.org platform and the meet platform; These classes
will be taught by teachers of the educational institution José Miguel de
Restrepo and Puerta. |
|
34 |
Population |
Población |
The people
living in a place. |
This is a
public institution with a student population of approximately 2800 students
who are currently offered an alternance education. |
|
35 |
Primary
school |
Primaria |
An elementary
school, esp. one covering the first three or four grades and sometimes
kindergarten. |
The
institution Education Jose Miguel de Restrepo y Puerta located in the town of
Copacabana, Antioquia lends primary, basic, and secondary education services
free of charge. |
|
36 |
Problems |
Problemas |
Any question
or matter involving doubt or difficulty. |
This
research exercise emphasizes the identification of a generalized lack in
computational thinking, this difficulty being the cause of inadequate
development of this cognitive dimension, bringing as a consequence the
inability to resolver y formulate problems of its context in which it
intervenes. |
|
37 |
Programming |
Programación |
The act or
process of planning or writing a program. |
Influence of
block programming on computational thinking focused on problem-solving and
logic in children from 9 to 10 years of age from the José Miguel de Restrepo
y Puerta Educational Institution. |
|
38 |
Public |
Público |
Of,
pertaining to, or being in the service of a community or nation, esp. as a
government officer. |
This is a
public institution with a student population of approximately 2800 students
who are currently offered an alternance education. |
|
39 |
Qualifications |
Calificaciones |
A quality, accomplishment,
etc., that fits a person for some job, function, or the like. |
The results
of this investigation are closely linked to the environment familiar and the
student perseverance, plus good grades in mathematics; these factors allow
that the students who comply with them obtain higher results in their
learning. |
|
40 |
Quantitative |
Cuantitativa |
Being or
capable of being measured by quantity. |
On the other
hand, the methodology quantitative based on statistics reflect the data
obtained utilizing information collection techniques, thus enabling truthful
discovery for investigation around the issues raised. |
|
41 |
Resolution |
Resolución |
A formal
expression by a group of its opinion. |
The games
built for the students themselves and who develop Problem-solving,
programming, and game design. |
|
42 |
Result |
Resultados |
To arise or
proceed from previous actions, circumstances, etc. |
The results
of this investigation are closely linked to the environment familiar and the
student perseverance, plus good grades in mathematics; these factors allow
that the students who comply with them obtain higher results in their
learning. |
|
43 |
Robotics |
Robótica |
The study of
computer-controlled robots to perform tasks: Robotics is a new area for
research on artificial intelligence. |
Moreover,
differences in pretest y postest are statistically significant that they have
acquired the participants in the robotics program to achieve greater advances
in the three dimensions of computational. |
|
44 |
Scratch |
“Rasguño” |
Scratch is a
free programming language and online community where you can create your own
interactive stories, games and animations. |
In the
magazine "new ideas in computer science education", whose main
objective is to develop the computational, using activities interactive from
scratch. |
|
45 |
Skill |
Habilidades |
The
knowledge or ability to do something well. |
"Engaging
primary school children in computational thinking: designing and developing
video games" in the journal EDUCATION IN THE KNOWLEDGE SOCIETY, which
aims to promote computational thinking skills in children through different
activities. |
|
46 |
Someone |
Individuo |
Some person;
somebody: Our hosts arranged for someone to meet us at the airport. |
Computational
thinking refers to the individual's ability to solve problems using computer
skills and critical thinking. |
|
47 |
Statistics |
Estadística |
The science
that deals with the collection, analysis, and interpretation of information
or data in the form of numbers. |
"There
is a good deal of improvement statistics it is important to note, however,
that there are significant differences in terms of motivation, commitment to
and enjoyment of homework." |
|
48 |
Students |
Estudiantes |
One who is
formally engaged in studying, learning, or training at a school. |
The results
of this investigation are closely linked to the environment familiar and the
student perseverance, plus good grades in mathematics; these factors allow
that the students who comply with them obtain higher results in their
learning. |
|
49 |
Thinking |
Pensamiento |
Able to
think or use the mind. |
This
research exercise emphasizes the identification of a generalized lack in
computational thinking, this difficulty being the cause of inadequate
development of this cognitive dimension, bringing as a consequence the
inability to resolver y formulate problems of its context in which it
intervenes. |
|
50 |
Town |
Municipio |
A thickly
populated area, usually smaller than a city and larger than a village, having
fixed boundaries and certain local powers of government. |
The
institution Education Jose Miguel de Restrepo y Puerta located in the town of
Copacabana, Antioquia lends primary, basic, and secondary education services
free of charge. |
|
51
|
Video games |
Video juegos |
A game
played with a microcomputer on a video screen or television set. |
Concluding
that learning based on video games has many benefits. |
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